Name Heavy artillery shell ShortName HeavyArtillery Model Bullet //Colour of icon and model Colour 255 255 255 ItemID 4504 Icon IconArtHeavy //How affected by gravity the bullet is FallSpeed 7 //The number of rounds each item has. Limited to 32000. RoundsPerItem 1 //The maximum stack size of a stack of these MaxStackSize 4 //The damage multiplier caused by the bullet on hitting an entity Damage 60 //Size of explosion caused Explosion 8 //True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating ExplodeOnImpact True Fuse 500 FlakParticles 10 //Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square Fire 0 BreaksGlass True //Size of box to check for entities to hit / detonate HitBoxSize 1.0 HitSound bomb //Whether or not the bullet can travel through an entity having hit it Penetrates False SmokeTrail True //True if this is a bomb Bomb False Shell True RecipeOutput 1 Recipe S Steel G gunpowder S SGS SGS